// Fill out your copyright notice in the Description page of Project Settings.

#include "SimpleMovementComponent.h"




USimpleMovementComponent::USimpleMovementComponent(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
	bOrientRotationToMovement = true;
	RotationRate = FRotator(0.f, 640.f, 0.f);
	bConstrainToPlane = true;
	bSnapToPlaneAtStart = true;
}

float USimpleMovementComponent::GetMaxSpeed() const
{
	float MaxSpeed = Super::GetMaxSpeed();

	return MaxSpeed;
}
